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There have never really been
all that many tactics RPGs released in the video
game market. For those of you unfamiliar with
tactics RPGs, they are turn based roleplaying games
played out on a grid where every character takes
turns moving around and attacking, casting spells,
healing, or what have you. They are basically a
combination of traditional RPGs and chess. In fact,
Blake Snortland reviews the greatest one ever made,
Final Fantasy Tactics, on this site. Read that
here.
However, I have a problem with
the tactics RPGs that have come out in the past few
years.
They suck.
It is sad that the last two
good tactics games were released in 1998. Both of
them were for Playstation. Yeah, that’s right, the
first Playstation. These were Tactics Ogre and
Final Fantasy Tactics. These are the two that I
love, the ones that got me hooked, and the ones that
I still play around with today.
But now you have like Disgaea
and Makai Kingdom. These games could have been made
into fairly decent games. But they have one flaw
that makes them practically unplayable: in order to
get experience points, a unit has to deliver the
killing blow to an enemy.
Some of you who do not play
RPGs may not understand this concept. Here’s the
deal. Characters that you fight with get stronger
and learn new attacks, spells, etc when they get
experience. Because the enemies get progressively
harder as you advance further into the game, you
must get more and more experience points to make
your characters strong enough to learn new attacks
and spells in order to have a chance to defeat the
more powerful enemies. This is not anything new,
nor is it a problem in most RPGs. However, in these
new tactics games, the only way to get experience is
to be the one that finishes off an enemy. To a
point, this makes sense.
However, here’s where this
theory takes a curve and makes the game unplayable.
There are two major flaws with this system. First
is that, because you only get experience for the
killing blow, you don’t get that much experience
overall. You have to fight the same battles over
and over and over and over again just to get a
decent amount of experience points. If you want to
challenge the harder enemies, you have to fight that
much more. It is absolutely time consuming and
boring.
But I can understand this not
bothering people. Some see it as part of the game.
But the second flaw is the worst thing to happen to
tactics RPGs ever. Characters who do not focus on
dealing damage, or who can’t deal very much damage,
get practically NO EXPERIENCE. For instance, in
order for a character who primarily casts spells
that heal other characters, that character must
still deliver a killing blow to an enemy. Never
mind the fact that this character not only has
probably a fifty percent chance to even land a blow
on the enemy, but if they connect would do a grand
total of ONE DAMAGE POINT. Other characters, like
those who cast spells that don’t do damage, or
characters who enhance other characters, are also
affected by this and it makes them WORTHLESS. In
order for these characters to get even a small
amount of experience, you have to set up a precise
plan of attack so that you wear down enemies until
they are almost dead, then you have to get your
non-attacker character into a position to not only
deliver the killing blow, but to make sure they
don’t accidentally get killed in the process, as
these characters can’t take much damage in general.
And THAT IS TEDIOUS.
Am I saying that they should
all have a system like Final Fantasy Tactics? NO!
Final Fantasy Tactics may be the greatest tactics
game ever, but it has flaws in its system too. You
can exploit that system to make the most powerful
characters ever, and you can do it before you’ve
even fought 3 battles. That is stupid.
There has to be a happy
medium. Why can’t there be a system where a
character gets experience when they do stuff related
to their abilities? A healer gets experience when
they heal someone, a wizard gets experience when he
casts a spell, a knight gets experience when they
attack an enemy. Why not like that? I don’t
understand why not.
So, I’d like to end by saying
that you should wait until I announce that there is
a good tactics RPG out there, and buy that one
instead of buying any that come out.
Oh yeah, and fuck Prinnies.
StretPharmacist is a lot like the Undertaker: A
gimmick that should have never gotten over, but was
taken to unbelievable heights. Also, he is
constantly injured. |