At first I wasn't sure if I wanted
to make this a Review of the game Starcraft, or an Article about my feelings on
Starcraft. I finally came to the conclusion that a review of the game
would not accomplish as much as an article about the game. Most people
already know about Starcraft and the actual dynamics of the game, whereas there
are some certain points that I want to touch on that just wouldn't fit right
into a review. So, here it is, an ARTICLE about Starcraft.
When Jaybird Met Starcraft
One day, many years ago, before
there was PsychoNoble, there was me at fellow PsychoNobler stretpharmacist's house.
That is where I was first introduced to this strange new game called Starcraft.
As I watched him play, I was confused. What the heck were all these things
I was seeing? Protoss? Zerg? Terran? I wasn't sure what
to think. That is of course until I saw a fleet of twelve Protoss Carriers in action...

A Reenactment of the Carriers overwhelming an opponent
I was in awe as
nearly one hundred interceptors destroyed everything in their path in one fowl
swoop after another. This alone had me yearning to go out and buy the game
as soon as I got home. Alas, I was still a youngin', and had to wait a few
weeks for my mom to drive me down to Best Buy, but once I had Starcraft in my
hands, I knew this would be a game for the ages...
A Few Reasons Why Starcraft is So Cool
1. This game
will never get old. I'm quite positive that playing this game is the most
use out of $40 that I have ever gotten (Except maybe Diablo 2 (So I like
Blizzard games, sue me(Please don't sue me))). The replay value of this
game is through the roof. First of all, you have the massive campaign,
which should take you plenty of time to finish. The story is half way
decent, but the true shinning point is the variety of game types in the
campaign. Believe me, I've played some other games where every single
campaign mission consists of building a base and destroying your opponent with
no variations what so ever. In Starcraft, you often have more than one way
of beating a mission, or your mission consists of taking a small army of
infantry into an enemy base. Some missions require you to hold your ground
for a certain time period, most notably one of the early Terran missions where
you have to hold off the Zerg for 15 minutes. I feel as if this bullet
point is getting confusing, perhaps I should do some 1a type of thing.
1a. There we go. Campaign: See Above
1b. Single player: As basic as it sounds, sometimes its fun just to
go and play some 1v1 against the computer, or 1v2, or 2v1, or whatever.
The combinations are endless. You can always just pick a huge map, and make it
an 8 player free for all. The game will probably never end, but its fun
none-the-less.
1c. Online play: This is common now a days, but when Starcraft came
out, playing against your friends or strangers online was still relatively new.
For some reason, when you are playing against a real person, winning and losing
becomes more important. When you lose, it hurts, but when you win, it
feels so much better than beating the computer. Oh sweet victory.
2. Variety of
Units: Starcraft is able to give each race completely different types of
units, yet still make everything relatively equal. Each unit has its
strengths and weaknesses. Even twelve Carriers can be taken down relatively
easy if you have the means. This is much different from some games where
its like, "Oh, he has the so-and-so unit, well, I lose." I'd give you an
example, but I can't think of any right now, so trust me on this one, Starcraft
is the best.
3. Memorable
Characters: This is more about the campaign mode again, but the characters
are great. They have real personalities and you actually care about keeping
them alive. You've got Raynor, the bad-ass Terran. You also have the
oddly seductive Kerrigan, who is later taken over by the Zerg, only to become
the Queen of Blades. On the Protoss side you have Fenix and Tassadar, to
name a few. It is a great ensemble cast that you can actually care about
and remember. As for other games, I'd be surprised if you can even
remember anyone's name. There is that one guy from Warcraft 3... some
death night guy... uhhh... begins with an A... maybe...
Some Thoughts
About Starcraft 2
The question that is
often on the mind of Starcraft fans is "When is Starcraft 2 Coming?" It's
been at least 7 years since Starcraft was released and smashed all the PC game
records for sales, yet no Starcraft 2? Even the Starcraft Expansion that
came out left the possibilities open for a sequel. Sure, you have the
console game Starcraft: Ghost coming out someday, maybe, but it has been
expressed by Blizzard as NOT Starcraft 2. So where is it and why hasn't it
come out yet? I have my own theories...
Starcraft and
Starcraft: Brood War were such hits, that there was no need for a Starcraft 2.
Thousands upon thousands of people were playing Starcraft and its expansion
online everyday. Starcraft was still selling fine, why make a sequel to
overshadow such a fine game? Blizzard moved on to continue other projects,
such as the Diablo and Warcraft franchises, leaving Starcraft alone. I'm
not criticizing them for this, because I believe that was a fine move, as
Starcraft didn't need a sequel to stay popular at this point.
After many years
though, Starcraft did begin to dwindle in popularity. Sure, it was still
considered a classic and by all means a great game, but there were newer games
out to be played. Starcraft is practically retro now. So, once
again, why no Starcraft 2 to bring it back to popularity? As I said,
Blizzard had moved on to its other projects, Diablo 2, Warcraft 3, and their
respective expansions, not to mention World of Warcraft. Because of all
these things, Starcraft was forgotten about and rightly so if there was no
longer a demand for the game. I'm sure Blizzard watched as the numbers of
players fell, but there was no need to panic, as all of their newer games were
also successes. There was no need to rush out a Starcraft 2 when they
already had other games that were successful.
So will Blizzard
ever make a Starcraft 2? I bet they will. They would be crazy not
to. As I said though, there is no longer a rush. They are past the
point of riding the coattails of the first game's success, which I think is a
good thing. Often games pump out a sequel just to make more money, and
that's nothing new. Ever wonder why Mario 2 is so radically different from
the first Mario game? It's because Nintendo just took Japanese game called
Doki Doki Panic and replaced it with Mario characters so they could release it
as soon as possible. Don't believe me? Take a look
here.
(Off-Topic. Wikipedia has to be one of my new favorite places to browse
around and collect random information)
I'm glad they didn't
rush out a Starcraft 2, because it would have probably just been the same game
with a little better graphics, a couple new options, and a waste of money (Halo
2 I'm looking your way).
I used to
periodically peak at the Starcraft Message boards on the battle.net website to
see what was up, but I got tired of everyone whining about Starcraft 2.
Either they were saying, "Starcraft 2 \/\/1Ll |\|3\/3r cu|\/| LOLZZZZ!!!11" or
they were saying "1 \/\/4|\|T Starcraft 2 |\|0\/\/ LOLZZZZ!!!11" Here is
what I think you should do. If you want Starcraft 2 to come out, quit
going on the Blizzard forums and shouting at them that they are stupid.
This will only make them care less about the Starcraft fans. If you want
Starcraft 2, here's an idea, go play Starcraft. It's a great game.
Go get some of your old Starcraft buddies and go on bnet. That is what
will make Blizzard pay attention to Starcraft again, people playing Starcraft!
Wrap-up
I like Starcraft.
Jaybird currently
resides in Seattle where he reads comics, works in a
library, and writes for this site. He has also
been known to blow your mind, rock your world, and
eat pizza.