"Lore Returns"
A Star Trek CCG deck by Brady Lewis
Heading into the Minnesota Regional Tournament, I knew I had no chance of winning. I really almost had no interest in winning. You see, Minnesota is the home of one of the most dominant groups of Trek players in the world. Collectively, they are known as "The Big Goodbye."
Anyway, I knew that I would have no chance of winning on their turf. I decided to have fun, and build the deck I've always wanted to. This is that deck.
Rogue Borg. Perhaps the most nerfed card created, and with good reason. These little buggers are annoying alone, and deadly in packs. I have collected this single card since I started playing the game, and I have amassed an army. However, with all the anti-Rogue Borg cards out there, most people didn’t think you could build a deck around them and be successful. I wanted to prove them wrong. My thought processes and strategy will be after the deck list. So, without further ado, here it is: Lore Returns.
Seed Deck (30)
Missions (6)
Search for Weapons
Search for Weapons
Search for Weapons
Study Cometary Cloud
Reignite Dead Star
Mining Survey
Doorways (5)
Q's Tent
Storage Compartment Door
Alternate Universe Door
Temporal Micro-Wormhole x2
Dilemmas (6)
Dead End x6
Other Seeds (19)
Treaty: Cardassian/Dominion
Ultimatum
Dominion War Efforts
Defend Homeworld
Q The Referee x4
Assign Mission Specialists
Assign Support Personnel
Quark's Isolinear Rods
Writ of Accountability
Husnock Outpost
Husnock Ship
Holoprogram: 221B Baker Street
Cardassian Outpost
Empok Nor
Spacedoor
Sites (6)
Ops
Ore Processing Unit
Docking Pylons
Guest Quarters
Promenade Shops
Docking Ports
Q’s Tent (13)
Sulan
Galor
Dukat
Dr. Telek R'Mor
Lore
Remote Supply Depot
Sherlock Holmes
Turrel
Brunt
Process Ore
Enabran Tain
Boheeka
Danar
Storage Compartment Door (37)
1 Tribble x15
10 Tribbles x8
100 Tribbles x6
1,000 Tribbles
10,000 Tribbles
100,000 Tribbles
Trouble . . . In the Engine Room x5
Mission Specialists
Narik
Dr. Farek
Draw Deck (312)
Personnel (16)
Koret'alak
Daro
Amet'alox
Temo'Zuma
Jasad
Derell
Ulani Belor
Virak'kara
Limara’Son
Telle
Yak'Talon
Lam
Varat'idan
Azet'izan
Jural
Suna
Ships (4)
Galor x3
Jem'Hadar Warship
Events (7)
Mirror Image x3
Lore Returns x4
Incidents (3)
Panel Overload x2
Writ of Accountability
Objectives (6)
Reflection Therapy x6
Sites (3)
Guest Quarters
Security Office
Infirmary
Doorways (1)
Alternate Universe Door
Equipment (15)
Medical Kit
Medical Tricorder
Cardassian Disruptor Rifle
Jem'Hadar Disruptor
Cardassian Disruptor
Jem'Hadar Disruptor Rifle
Engineering PADD
Tricorder
Engineering Kit
Engineering Tricorder
Dominion PADD
Cardassian PADD
Ketracel-White x3
Interrupts (258)
Distortion of Space/Time Continuum x13
Crosis x25 (!)
Rogue Borg Mercenaries x220 (NOT A MISTYPE)
Yes, that is correct, 25 Crosis and 220 Rogue Borg. I have that many of both. This deck is just so interesting to play. Your opponents will hate you, but still, this is just too strange a deck to pass up. I consider it the greatest deck I ever made (not the best, the greatest, there is a difference).
As I sat down to build this deck, I realized that Rogue Borg had not been played mainly because of Reactor Overload. This card was just way too powerful against Rogue Borg. I knew I would have to find away around it. But it can’t be countered or destroyed in any way, it is an Incident, not an Event or Interrupt. That’s when it hit me: They can only use it for as many times as they have Q the Referee, and after that they must sacrifice their card play each turn to play it. So what if I threw Borg at them in large enough quantities to make them use up those resources, then hit them with more? An insane idea, perhaps, but I was not to be swayed. I threw all my Rogue Borg and Crosis into a pile, and the deck had begun.
I realized that I needed a good card-drawing mechanism to fuel this deck; otherwise I wouldn’t be able to keep throwing Borg at the opponent. Mirror Image would help, but only in they played with the cards listed on it. Then I thought of Sherlock Holmes, and realized that he would be perfect. I would practically empty my hand every turn by dumping Borg, then I could refill it every turn with however many cards my opponent had in hand. The only way for them to stop the supply of Borg would be to have no cards in hand, which is bad for them anyway.
I would need Sherlock out right away, so I needed to seed a holodeck of some kind, and Baker Street on it. So, Husnock Outpost and Husnock Ship were added to the seed deck, and Sherlock went into the Q's Tent.
Now that the main strategy of the deck was ready, I went to work on the hard part: how to make the deck win. That was the tricky part, as the draw deck was already 245 cards with only Interrupts. How was I going to get what I needed to win? The answer came to me as I was looking through my Dominion deck: Dominion War Efforts.
Dominion War Efforts was the answer. If I used the Cardassian/Dominion treaty, I could use all of their support personnel and have a decent base to work with. All three went into the seed deck, as did a Cardassian Outpost and Spacedoor for an easy ship.
15 personnel just weren’t going to be enough. I decided to use Empok Nor to help get the more advanced personnel into play. Not only could I use it to download skilled people, but I also got a lot of equipment as well. Not a bad deal. I also saw that I could use Process Ore for even more card drawing. Plus, if the opponent used Reactor Overload to stop my 2-for-1 card drawing, he would leave himself open to Borg! It was all coming together!
I would need White to keep my Jem'Hadar happy, so Ultimatum was added to get a free outpost, as well as the White.
I also threw in Storage Compartment Door in the hopes that I could cover the field with Tribbles and stop my opponent even more.
After most everything was in order, I was looking through my seed deck when I realized that I didn’t have much room for dilemmas. I thought about that for quite a while. I thought to myself that I don't need many dilemmas, as the opponent will get on a ship eventually, and then I can Borg him. But I should have some; otherwise he can just take missions should my plan fail. So I compromised.
Dead End was what I decided on. If I put one under each mission, the opponent will hit the first one, no matter what. That first one will most likely be encountered at their outpost, where they didn’t use a ship. Therefore, they will then be forced to get on a ship to go to another mission. They get on the ship, then I can Borg them. Simple.
That is how I built this deck. Now, here’s how to play it.
The premise of the deck was described above, but here it is again: draw cards, throw down Borg, draw more cards, etc. But to win, here’s how you get your personnel.
First turn, you should have Narik and Dr. Farek from AMS. ASP will get you any Cardassian support personnel. All of these should be at the Husnock Outpost. Your card play will be to download Sherlock Holmes to the Husnock Ship. Secure Homeworld will get you Lore, THE KEY TO THIS DECK. WITHOUT HIM, YOUR BORG WON'T DO ENOUGH DAMAGE. Temporal Micro-Wormhole, when combined with Quark’s Isolinear Rods, will get you Sulan. Commandeer Empok Nor, download everything you can to it, then use the Writ to put Brunt into a Guest Quarters, and have him download the other Writ onto himself. Let him sit there the whole game to manipulate card draws and keep your opponent out of trouble. That should be your first turn.
Next turn, you can get another support personnel, preferably a Dominion with Engineer, so you can set up the Ultimatum and get the Depot and White. Card play should be used to download Process Ore. Micro-Wormhole R'Mor into play as well.
Continue playing like this, building up your personnel, one each turn by downloading them from your Tent to the Nor. You should stop your opponent with Borg, and you don’t really lose your end of turn draw because of Sherlock and Ore.
When you are ready, go get some missions. Dukat can do the Search for Weapons by himself, so protect him. Also, if you need a skill that you don’t have, Reflection Therapy is quite useful.
Other than that, use Storage Compartment Door all the time. Don’t forget about it. It can be quite useful.
So I did eventually play this deck at the Minnesota Regionals. Here's the real shocker, though: I went 3-3-0 with it. I went .500 in the hardest region with this deck that was entirely theoretical. Two things that happened that I thought were funny:
So that’s all I have for this deck. Quite amusing, and guaranteed to piss off your opponent, provided that you can find 220 Rogue Borg Mercenaries.
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